i made this for my index page on my portfolio website.
kept it quite a while. thanks very very much to Stacey I (model)
comments / suggestions / jobs offers / internships offers / ticket / flyer / t-shirt / cakes / leftover skateboard / old unused television set ?? i'll be wide open to accept them.
This comment is probably past overdue, but I don't think I made any promises (if I did, I should have known better being the procrastinator I am).
I think this piece remains one of if not the most eye-catching piece in your gallery and the version on the actual site looks even better in its goldish tone and though the "bleed" of the colors there does lose the vector feel of the image that's not a bad thing! In fact, I think the play of the light in the model picture is better translated in the website version than the one here on dA -- there is such a difference in the flesh color of the face and body that it confused me before I looked at the reference picture -- I wanted to point that out in a much earlier visit but couldn't figure out any suggestions of amending it -- I see in the final version that it was worked out quite well.
One thing remains though, the ground shadow looks inconsistent to me; I rationalized that the light-source in the reference picture is about on the floor closer to the viewer off to our left which would cast the shadow behind her at an angle leaning to the right; the ground shadow used in both this vector version and the website version seems to be from a light-source positioned higher and behind her but selectively casting a shadow of her visible hand and boot (if the light-source had been positioned there I think much of the visible arm and legs would be in shadow with illumination from behind).
It doesn't appear too obvious though, maybe it doesn't give that impression to anyone else but me and this is a late comment so you are more than free not to change it if you choose so.
For a step back and final word in this particular comment: commendation to both you and Stacey. And I like how you used a small silhouette of this model in the design.
thank you for your long comment!! it's very insightful!!
about the ground shadow... yea, you're right! i know that the shadow should go up and right, but if i do so... it doesn't give me the 'depth' look and feel that i want to express there. the image will look 'flat' again. i don't know, but the first ground shadow that i made and it doesn't give me the effect that i wanted, so i changed it to front. but before doing so, i done some research too, and it turns out that some photographer may use 3-5 lights, so hehe... the ground shadow rendered from the "virtual" light as in the effect of 'dual shadow' type of vision. since the "virtual" light positioned closely to the subject's hands and boots, the shadow only casted there. hehe...
well, that's my design thought. it's very impressive that someone actually paid attention to such detail.
and about the silhouette, man!... that's the most confusing part. it took me days to decide what to do with it, cause transparent is not very friendly with print. but lucky me, i live in year 2004!! there's a illustratorCS that make this transparent possible for print. cihuuuyy!!
ok, i better stop now, otherwise i beat your comment. hehe...
haha... siapa yang boss?? <-- who's the boss??
itu cuman modal pen tool ama tabah <-- that's just using pen tool and patient
lu juga moto2nya mantab!! kamera digital ato 'old skool'? (males gue terjemahin, biarin aja yg gak ngerti... haaha... )
eh... moto2 lagi donk jakarte... kangen nih ama jakarte!! Plaza Senayan, Pondok Indah, Mall Taman Anggrek, Ciputra, Mangga2, Sunter (ini sering buat kebut2an, hehe...), ANCWWUUOOOLL!! (si Manis jembatan Ancol = Samara "the Ring") <-- tuh semoga inspiring.
my website is on my general info, and in my signature. in case you cannot found it... sevenine.ca. the site itself is not completely done, it's still develop from time to time. it's a living website. hehe...
tell me what you've in mind about it. ^^
I think this piece remains one of if not the most eye-catching piece in your gallery and the version on the actual site looks even better in its goldish tone and though the "bleed" of the colors there does lose the vector feel of the image that's not a bad thing! In fact, I think the play of the light in the model picture is better translated in the website version than the one here on dA -- there is such a difference in the flesh color of the face and body that it confused me before I looked at the reference picture -- I wanted to point that out in a much earlier visit but couldn't figure out any suggestions of amending it -- I see in the final version that it was worked out quite well.
One thing remains though, the ground shadow looks inconsistent to me; I rationalized that the light-source in the reference picture is about on the floor closer to the viewer off to our left which would cast the shadow behind her at an angle leaning to the right; the ground shadow used in both this vector version and the website version seems to be from a light-source positioned higher and behind her but selectively casting a shadow of her visible hand and boot (if the light-source had been positioned there I think much of the visible arm and legs would be in shadow with illumination from behind).
It doesn't appear too obvious though, maybe it doesn't give that impression to anyone else but me and this is a late comment so you are more than free not to change it if you choose so.
For a step back and final word in this particular comment: commendation to both you and Stacey. And I like how you used a small silhouette of this model in the design.
about the ground shadow... yea, you're right! i know that the shadow should go up and right, but if i do so... it doesn't give me the 'depth' look and feel that i want to express there. the image will look 'flat' again. i don't know, but the first ground shadow that i made and it doesn't give me the effect that i wanted, so i changed it to front. but before doing so, i done some research too, and it turns out that some photographer may use 3-5 lights, so hehe... the ground shadow rendered from the "virtual" light as in the effect of 'dual shadow' type of vision. since the "virtual" light positioned closely to the subject's hands and boots, the shadow only casted there. hehe...
well, that's my design thought. it's very impressive that someone actually paid attention to such detail.
and about the silhouette, man!... that's the most confusing part. it took me days to decide what to do with it, cause transparent is not very friendly with print. but lucky me, i live in year 2004!! there's a illustratorCS that make this transparent possible for print. cihuuuyy!!
ok, i better stop now, otherwise i beat your comment. hehe...
itu cuman modal pen tool ama tabah <-- that's just using pen tool and patient
lu juga moto2nya mantab!! kamera digital ato 'old skool'? (males gue terjemahin, biarin aja yg gak ngerti... haaha...
eh... moto2 lagi donk jakarte... kangen nih ama jakarte!! Plaza Senayan, Pondok Indah, Mall Taman Anggrek, Ciputra, Mangga2, Sunter (ini sering buat kebut2an, hehe...), ANCWWUUOOOLL!! (si Manis jembatan Ancol = Samara "the Ring") <-- tuh semoga inspiring.
hihihihihihihi..kebut2an?? boleh dehh...kmayoran kan??
ckckckck..anak mall bgt loe...
tell me what you've in mind about it. ^^